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Parklife plus vs parklife
Parklife plus vs parklife









parklife plus vs parklife
  1. #PARKLIFE PLUS VS PARKLIFE MOD#
  2. #PARKLIFE PLUS VS PARKLIFE PATCH#
  3. #PARKLIFE PLUS VS PARKLIFE UPGRADE#
  4. #PARKLIFE PLUS VS PARKLIFE FREE#

#PARKLIFE PLUS VS PARKLIFE FREE#

  • Freeway Free For All - For the first time in Cities: Skylines, you can place buildings next to paths in the park districts (not just next to roads).
  • Props can be placed anywhere inside park areas.
  • Recesses Between Buildings - Transform those empty spaces between your buildings into vibrant parks and gardens.
  • It's A Walk In The Park - Customize routes and set ticket prices for new walking and sightseeing tours, among other tourism enhancements.
  • Policies, Please - Take on three new city policies and eight new park policies to deal with recreational hazards like Animal Ethics and Fireworks.
  • Visual models for vehicles, pedestrians and animals.
  • Opening an Amusement Park with Woody Powers.

    #PARKLIFE PLUS VS PARKLIFE PATCH#

    () Patch notes Patch 1.10.0 Main article: Patch 1.10.0

  • New policies (3 city and 8 park policies).
  • Nature reserve park props and buildings.
  • Fireworks effect (for monument and park area tool).
  • New models for animals in the wild (for asset editor and map editor).
  • Forest fire is not affecting Parklife assets till Milestone 5.
  • Fixed: Honu island and Cavern Coast have long loading times.
  • Fixed: Animated citizens on Piggy train periodically are missing cloth textures.
  • Fixed: Park Main Gates that are placed directly to a Built-in road (E.g.
  • Fixed: Tooltip description of Hot Air Balloons Tours is not localized entirely in RU.
  • Fixed: Park Areas create 'Coverage' for Park Maintenance Info View.
  • Fixed: Park Maintenance Building does not generate 'Coverage' for Park Maintenance Info View.
  • #PARKLIFE PLUS VS PARKLIFE MOD#

  • Fixed: Unlock all mod unlocks park main gate.
  • Fixed: Zoo Streetlight #1 doesn't have Highlight color.
  • Fixed: Exotic Wildlife Spawn Point is missing Parklife DLC badge in Map Editor.
  • Balanced Park Areas entertainment value.
  • Fixed: Park Areas remove the effect of Park Area Building Entertainment value.
  • Fixed: Park Tile naming is not cohesive.
  • Fixed: Zoo Paths are missing text in winter themes.
  • Fixed: Nature Reserve Ground Tiles thumbnail is incorrect in Winter theme maps.
  • Fixed: Park Areas can level up the area without meeting requirements.
  • Fixed: Park Area name colors on winter maps.
  • parklife plus vs parklife

    Fixed: Park Area tools have inconsistent locked thumbnailsĭev diaries Main article: Developer diariesĪll developer diaries about the Parklife expansion and patches 1.10 and 1.10.X.Park Areas, types, leveling, gates, attractiveness, infoview and new panels. Walking Tours, Bus Tours, Hot Air Balloon Tours, infoview and new panels. Parklife Dev Diary #3: New policies and buildings Parklife winter map pictures from CO_EMMI. Parklife Dev Diary #4: Maps and tree noise reduction Policies, Park Maintenance City Service, Unique Buildings, Monument and props. Parklife Dev Diary #5: Modding and menu filtering New maps, terrain props, trees reduce noise pollution, and new animal models. Sub-meshes, Scripting API, Asset Data API, Cinematic Camera API, Menu Filtering.Parklife, Cities: Skylines’ sixth expansion, launched to much acclaim in summer of 2018. It freshened up the formula, added systems we hadn’t seen before and gave us expansive parks that can define, or redefine, whole parts of the city. Patch 1.10, which released alongside Parklife, was a hefty bug-fixing update. It addressed issues including balance with every prior expansion and the base game. It also improved the UI, made it easy to unearth more data and added new models for tourists, among other things. Perhaps most significant was that noise got an overhaul. With 1.10, trees now dampen noise, meaning you can put loud buildings like stations closer to residential areas by ringing them with trees. Beautification itself got easier with lots of new trees and rocks added. The new parks are the big thing here, as you’d expect. They’re a totally new system that operates quite differently from anything else in the game. You start by drawing a park similar to a district. Once you’ve placed a main gate (ideally near transit connections), you’re away. You can draw paths through the park and place buildings and props wherever you like.Įach building contributes an entertainment value.

    parklife plus vs parklife parklife plus vs parklife

    The higher the value the more people will visit.

    #PARKLIFE PLUS VS PARKLIFE UPGRADE#

    Hit visitor counts and the park will upgrade up to level 5. #CITIES SKYLINES PARKLIFE PLUS UPGRADE#Įach level unlocks new buildings for the park.











    Parklife plus vs parklife